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Resident Evil 2 Remake | Review


Resident Evil 2 Remake | Review

Resident Evil 2 Remake - Review




The best remake of mine is playing the 2002 remake of the first Resident Evil on GameCube with its perfectly refreshed visuals, totally new areas to explore, and unnerving new monsters. Now, in 2019, Capcom has given me another experience I'll recollect for quite a while: this ground-up remake of Resident Evil 2 is an extremely fun, exceptionally frightening experience because of its totally new and modern graphics, controls, and some brilliant quality-of-life upgrades. The two playable characters' stories aren't as different as I've expected, yet I enjoyed every gory moment of my return to Leon Kennedy and Claire Redfield's shoes. 

Reliving familiar frights can often make for a less than exciting horror experience. But, with the remake of Resident Evil 2, Capcom shows respect for the original while additionally putting forth an admirable attempt to give the macabre atmosphere and tense gameplay a recognizable upgrade. In doing as such, this revamp of the classic survival horror game shows that the series can still offer an terrifying experience like no other.




Resident Evil 2 takes place in the zombie-infected Raccoon City. The story follows rookie cop Leon Kennedy and college student Claire Redfield, who is searching for her brother, Resident Evil protagonist Chris Redfield. Leon is drawn into the path of a mysterious femme fatale. Claire takes responsibility and tries to protect a kid. Their stories intersects - players experience one story, then play the other character's perspective—making an tapestry of one night's event in Raccoon City.

Resident Evil 2 is terrifying, and in an effective way that few other games manage to accomplish. The game is astonishing in the manner in which it fills players with fear, building anxiety with splendid sound design, cunningly placed jump scares, and overwhelming darkness. Players spend vast majority of the game fumbling through the dark, often running low on supplies and constantly having to deal with variety of undead horrors like zombies, lickers, and that's only the tip of the iceberg. Even standard zombies are a threat this time around, making each experience tense and meaningful.




Out of all the freaky monsters in Resident Evil 2, the scariest is by far the Mr. X Tyrant. Mr. X's appearance in the first Resident Evil 2 earned him a frightful reputation, but in the remake, he's a true force to be reckoned with. Whenever he shows up, Mr. X relentlessly stalks players, following them room to room like a slasher movie villain. Hearing his relentless footsteps getting louder and louder, knowing there is nothing you can do to stop him, fills you with a true sense of dread. With Mr. X breathing down their neck, Resident Evil 2 players will understand the horror movie trope of people tripping or committing mistakes when running from the villain isn't as outlandish as it appears. Players will fumble with their inventory as they attempt to rapidly solve puzzles before Mr. X arrives, or they may make a wrong turn and end to up at a dead-end, leaving them no choice but to confront the hulking monstrosity head-on.

Both Claire and Leon have two different versions of the campaign, and subsequent to completing the first run for the one, you'll be incited to begin a follow-up with the other. Called Second Scenarios, they allow you to see the larger story from a different perspective. Both scenarios are completely isolated from another, and decisions in that won't affect the other, however what makes these second runs a bit worthwhile are some experiences and sub-plots that don't happen in the first. It's an exceptionally fascinating approach to encounter the story, and with four versions of the campaign between the two leads - with the initial two averaging 11-14 hours - you always uncover new details and events that were absent in the previous playthroughs.




Resident Evil 2's more serious tone is additionally improved by the upgraded, fantastically atmospheric presentation, which gives familiar details from the classic game to a greater extent an articulated look and feel. Moving away from the static camera angles of the original, everything has been redesigned in light of over-the-shoulder gameplay, giving to a greater extent an unmistakable and obtrusive feeling of fear while exploring, This is increased significantly more by the flawless audio and visual design of the game, giving a creepy, isolating vibe all throughout the game. In number of cases, you'll just have the light of your flashlight as you walk the dark hallways of the bloody and ruined police headquarters, with the ambient rain and distant monsters sounds ramping up the tension. You feel safe in RE2, even when you really are.

Now, talking about the zombies, I must say these are the most terrifying and at the same time most perfect zombies I've ever seen in a game. And rather than pixelated characters running from pre-rendered background to pre-rendered background, Resident Evil 2 is a completely 3D, over-the-shoulder affair with atmospheric lightning effect, noteworthy facial animations, and the most terrifying looking zombies I've ever seen in a game. They're juicier than ever and I love the way in which they lurch around and respond when you blow off very specific chunks of their heads and hands cordiality of the satisfyingly detailed dismemberment system.

As always, inventory and ammunation management is still a key part of Resident Evil 2's gameplay. This is a real survival horror, where it generally appears as though you're barely scratching by with enough ammunition and medification. You can't carry all that you find with you, so what you should store and what you should carry is a fight continuously being waged in your mind.


The Verdict

Capcom did a fabulous job of resurrecting all the best parts of the classic Resident Evil 2 and making them look, sound, and play like a 2019 game. It's simply a strong horror game that delivers anxiety-inducing and grotesque situations, toping some of the series' best entries. But above all, the remake is an impressive game for the fact that it bets everything on the pure survival horror experience, unquestionably grasping its frightening tone and rarely letting up until the story's conclusion. The only disappointment you will find is the two characters stories' which aren't different enough to 

Anthem | Release Date, Latest Trailer, Latest News

Anthem Release date, Anthem Latest news, Anthem, Anthem trailer, PS4, Xbox One, PC

Anthem | Release date, Latest Trailer, Latest News

Anthem is the following huge IP from Bioware, the makers of the Mass Effect and Dragon Age series. First revealed at E3 2017, the epic science fiction RPG expects to unite single-player, multiplayer, shooting, and RPG components in a comparative vein to Bungie's Destiny franchise — yet from a third-individual point of view. 

Pro-GamersArena has compiled everything you need to know about the upcoming BioWare's 'Anthem' including all the latest news, release date, gameplay and more...


Anthem: Quick Facts

  • Initial release date: 22 February 2019
  • Developer: BioWare
  • Engine: Frostbite 3
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows.


Anthem: Releasing On 22 February 2019.



Anthem has officially been delayed to 2019 to prepare for Battlefield 5 in October 2018. The upcoming RPG will now release for PS4, Xbox One and PC on February 22nd, 2019, or, in other words previously the March 2019 release date EA proposed the game would have in a recent earnings report.


Anthem: Latest Trailer

Bioware shared a new story trailer for Anthem at The Game Awards 2018, finally offering a closer look at the mysterious force, the Freelancers are fighting, and what seems to be the main antagonist. He's absolutely dressed like a bad guy, anyway. The titular Anthem is on a rampage, and this bad guy is harnessing it for no-doubt evil purposes.






Anthem: Latest News

BioWare has given an update to when the demo for Anthem will be released, giving more specific time frames for when fans can hope to play it. 

Announced on EA's site, there will be two release dates for the demo: Players who pre-order or subscribe to Origin Access will get the chance to play the previous weekend, January 25-27. And the open demo will run from February 1-3 on PS4, Xbox One, and PC and will be available to all players.


Related Article: Anthem Detailed Preview.


The Game Awards 2018 | All The Winners



The Game Awards, the annual streaming award show honoring all things gaming, presented more than 20 awards in Los Angeles last night. 

Some of the top nominated games included AAA hits like God of War and Red Dead Redemption 2 as well as Indie games like Celeste and Return of the Obra Dinn.

Here's the full list of finalists and winners from The Game Awards 2018. 



Game Of The Year:

  • Red Dead Redemption 2
  • Marvel’s Spider-Man
  • Assassin’s Creed Odyssey
  • God of War - Winner
  • Monster Hunter: World
  • Celeste

Previous Year Winner: The Legend of Zelda: Breath of the Wild



Best Action/Adventure Game:

  • Red Dead Redemption 2
  • Marvel’s Spider-Man
  • Assassin’s Creed: Odyssey
  • God of War - Winner
  • Shadow of the Tomb Raider

Previous Year Winner: The Legend of Zelda: Breath of the Wild



Best Action Game:

  • Call of Duty: Black Ops 4
  • Destiny 2: Forsaken
  • Far Cry 5
  • Dead Cells - Winner
  • Mega Man 11

Previous Year Winner: Wolfenstein II: The New Colossus



Best Game Direction:

  • Red Dead Redemption 2
  • Marvel’s Spider-Man
  • God of War - Winner
  • Detroit: Become Human
  • A Way Out

Previous Year Winner: The Legend of Zelda: Breath of the Wild



Best Role Playing Game:

  • Ni no Kuni II
  • Monster Hunter: World - Winner
  • Dragon Quest XI
  • Octopath Traveler
  • Pillars of Eternity II: Deadfire

Previous Year Winner: Persona 5 



Best Ongoing Game:

  • Destiny 2: Forsaken
  • No Man’s Sky
  • Overwatch
  • Tom Clancy’s Rainbow Six Siege
  • Fortnite - Winner

Previous Year Winner: Overwatch



Best Art Direction:

  • Red Dead Redemption 2
  • Assassin’s Creed Odyssey
  • God of War
  • Octopath Traveler
  • Return of the Obra Dinn - Winner

Previous Year Winner: Cuphead



Best Narrative:

  • Red Dead Redemption 2 - Winner
  • Marvel’s Spider-Man
  • Life is Strange 2: Episode 1
  • God of War
  • Detroit: Become Human

Previous Year Winner: What Remains of Edith Finch



Best Score/Music:

  • Red Dead Redemption 2 - Winner
  • Ni no Kuni II: Revenant Kingdom
  • Marvel’s Spider-Man
  • God of War
  • Celeste
  • Octopath Traveler

Previous Year Winner: Nier: Automata



Best Independent Game:

  • Dead Cells
  • Celeste - Winner
  • The Messenger
  • Return of the Obra Dinn
  • Intro the Breach

Previous Year Winner: Cuphead



Best Audio Design:

  • Red Dead Redemption 2 - Winner
  • Marvel’s Spider-Man
  • Call of Duty: Black Ops 4
  • Forza Horizon 4
  • God of War

Previous Year Winner: Hellblade: Senua's Sacrifice



Best Performance:

  • Roger Clark as Arthur Morgan, Red Dead Redemption 2 - Winner
  • Christopher Judge as Kratos, God of War
  • Yuri Lowenthal as Peter Parker, Marvel’s Spider-Man
  • Melissanthi Mahut as Kassandra, Assassin’s Creed Odyssey
  • Bryan Dechart as Connor, Detroit: Become Human

Previous Year Winner: Melina Juergens as Senua



Best Fighting Game:

  • Street Fighter V Arcade
  • Dragon Ball FighterZ - Winner
  • Soul Caliber VI
  • BlazBlue: Cross Tag Battle

Previous Year Winner: Injustice 2




Best VR/AR Game:

  • Firewall Zero Hour
  • Tetris Effect
  • Moss
  • Beat Saber
  • ASTRO BOT Rescue Mission - Winner

Previous Year Winner: Resident Evil 7: Biohazard



Games for Impact:

  • Life is Strange 2
  • 11-11 Memories Retold
  • Celeste - Winner
  • Florence
  • The Missing: JJ Macfield and the Island of Memories

Previous Year Winner: Hellblade: Senua's Sacrifice



Best Mobile Game:

  • PUBG MOBILE
  • Reigns: Game of Thrones
  • Fortnite
  • Donut County
  • Florence - Winner

Previous Year Winner: Monument Valley 2



Best Family Game:

  • Super Mario Party
  • Overcooked 2 - Winner
  • Nintendo Labo
  • Mario Tennis Aces
  • Starlink: Battle for Atlas

Previous Year Winner: Super Mario Odyssey



Best Sports/Racing Game:

  • FIFA 19
  • Pro Evolution Soccer 2019
  • NBA 2K19
  • Forza Horizon 4 - Winner
  • Mario Tennis Aces

Previous Year Winner: Forza Motorsport 7



Best Multiplayer Game:

  • Call of Duty: Black Ops 4
  • Fortnite - Winner
  • Destiny 2: Forsaken
  • Monster Hunter: World
  • Sea of Thieves

Previous Year Winner: PlayerUnknown's Battlegrounds



Best Debut Indie Game:

  • Donut County
  • Florence
  • Moss
  • The Messenger - Winner
  • Yoku’s Island Express

Previous Year Winner: Cuphead



Best Student Game:

  • RE: Charge
  • Combat 2018 - Winner
  • Dash Quasar
  • JERA
  • LIFF

Previous Year Winner: Level Squared



Best eSports Game:

  • DOTA2
  • Fortnite
  • CSGO
  • League of Legends
  • Overwatch - Winner

Previous Year Winner: Overwatch



Best eSports Player:

  • Dominique “SonicFox” McLean - Winner
  • Hajime “Tokido” Taniguchi
  • Jian “Uzi” Zi-Hao
  • Oleksandr “s1mple” Kostyliev
  • Sung-hygeon “JJoNak” Bang

Previous Year Winner: Lee Sang-hyeok "Faker"



Best eSports Team:

  • London Spitfire
  • Cloud9 - Winner
  • Astralis
  • Fnatic
  • OG

Previous Year Winner: Cloud 9


Best eSports Coach:

  • Bok “Reapered” Han-gyu - Winner
  • Christian “ppasarel” Banaseanu
  • Danny “zonic” Sorensen
  • Dylan Falco
  • Jakob “YamatoCannon” Mebdi
  • Janko “YNk” Paunovic


Best eSports Event:

  • ELAGUE Major: Boston 2018
  • EVO 2018
  • League of Legends World Championship - Winner
  • Overwatch League Grand Finals
  • The International 2018


Best eSports Host:

  • Alex “Goldenboy” Mendez
  • Alex “Machine” Richardson
  • Anders Blume
  • Eefje “Sjokz” Depoortere - Winner
  • Paul “RedEye” Chaloner


Content Creator of the Year:

  • Dr. Lupo
  • Myth
  • Ninja - Winner
  • Pokimane
  • Willyrex



Best eSports Moment:

  • SonicFox side switch against Go1 in DBZ
  • KT vs IG Base Race
  • C9 comeback win in triple OT vs FAZE - Winner
  • G2 beating RNG
  • OG’s massive upset of LGD




Mortal Kombat 11 | Release Date, Trailer Revealed



Mortal Kombat 11 | Release Date, Trailer Revealed

Mortal Kombat has been one of the most popular fighters game in the world for decades.

NetherRealm Studios announced Mortal Kombat 11 to the world in an official revealed trailer at The Game Awards 2018. The trailer featured a bit of new look for the series. Mortal Kombat series co-creator Ed Boon revealed the first trailer for his new game today, showing a shocking, bloody battle between Raiden and Scorpion. And after that another Scorpion. The trailer guaranteed a full reveal of the game in January. 

Mortal Kombat 11 will release on 23 April 2019 for multiple platforms including PC, PS4, Xbox One, Switch.




As you can most likely guess after watching, the trailer for Mortal Kombat 11 was typically bloodier. With heads being removed from bodies and blood flowing freely. Also, the trailer seems to feature just how detailed the brutality zoom-ins will be in the new game.


There were also multiple Scorpions. While the first one got taken out by Raiden, the second transformed into a being of fire and flew through Raiden, decimating him. It is unclear what the presence of two Scorpion implies yet, but it could be possible that Mortal Kombat 11 has something multi-universe sort of thing going on. 

The trailer ended on a rendition of Shao Kahn waiting on a throne, imploring consumers to preorder the title so as to get Shao Kahn and beta access to the new game. Preorders for both console and PC start on December 7, 2018, Although there's no word on when the game's beta access period will start.

More more updates, stay in touch with the "Pro-BrosArena"


Also Read: Upcoming Games Of 2019 | Confirmed Release Dates | PS4, Xbox One, PC




Darksiders 3 - Review



Darksiders 3 - Review

Darksiders has always felt like it belonged on the fringe. As we haven't seen many games like Darksiders III in the past decade or so. The Darksiders series has always been focus and has steady design omnipresent in all of its moving parts. It's a third-person action game that isn't afraid to stunt your progress to an end for an hour or more until the point that you figure out how to beat a seemingly-impossible boss. And of course, every game need not to be a giant open world where you have tons of never-ending supply of side quests. And that's exactly the kinda game where Darksiders 3 fits in. It isn't a giant open world game, it's all about the combat which is freaking satisfying. 

But sure, this game isn't flawless, there are padding issues and other nitpicks, however the strong locales and the more than serviceable action help concrete this series as an actual action contender.

The biggest flaw, I think is the sporadic nature in Darksiders 3. Rather than having dungeons themed around these overwhelming enemies, they're simply stuffed inside destroyed skyscrapers and abandoned museums like any other enemy.



Quick Facts:

  • Release Date: 27 November 2018
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows
  • Genres: Hack and slash, Action-adventure game
  • Developer: Gunfire Games

After both War and Death had a fabulous time in Darksiders 3's predecessors, it's now the turn of the perpetually angry Fury, she is incredible, offering a powerful performance that takes each scene she possesses, lending your control of her an extra dose of power. She's sent out to hunt down the Seven Deadly Sins, and every one of them serves as one of Darksiders III's collection of varied major boss fights thus to re-establish the balance between Heaven and Hell torn apart in previous games.




Fury uses a bladed whip known as the 'Barbs of Scorn', which offers a satisfying combat feedback of meaty hits in some demonic entity's face, but you need to be close to the enemy.

Talking about the graphics, while there have been games this year that have really stunned me with their magnificent open world graphics, Darksiders 3 isn't one of them. The stylized, cartoonish characters are plopped into a quite generic-looking world that lacks detail. So, you can say that this game isn't for graphics lovers, but is for the combat lovers.


The act of combat is very easy, achieved with a single button to swing Fury's whip in all direction, striking down all enemies in her vicinity. Your heavy assault, so to speak, is given to a variety of secondary weapons you'll unlock as things progress. Fire, Thunder, and Gravity are only a couple of the things you'll come to adopt. 

Despite being the combat pretty easy, this is no mindless beat them up where you just run into a group of monsters mashing your attack buttons. All way of demons, skeletons, angels, giant creepy insects, and trolls should be chopped down, and you won't get much far without being observant of their behaviors. You need to be patient, wait for their attack, time your dodge at the right time, and boom! Dodging perfectly will slow down time for a spell, opening up enemies for a vicious counter-attack which feels really satisfying.



And as Darksiders 3 has taken some inspiration from Dark Souls, Fury's low survivability forces you to approach combat in a way that gives an exuberant combos. Enemies are quick and hit hard, and are mostly found in groups. With no stamina meter to talk about, there's an emphasis on dodging and keeping out of danger that deviates from Dark Souls' stringent use of energy management.

Fury's ever-expanding arsenal incorporates lots of fun toys, and it's up to you to choose which ones to power up and depend mostly on. Alongside her weapons, she gains new movement powers that give her access to new areas, and once you've unlocked them all it's amusing to switch between all her various forms to find the correct tools for the different combat and obstacle jobs.




Our ferocious fury is surprisingly vulnerable, as no matter how powerful she becomes, she still gets killed in a matter of seconds if you aren't careful. This is a bit of nuisance when Serpent Holes, what could be compared to Dark Souls' Bonfires, are spread so far apart. Trawling through bland corridors filled with boss's bitches glad to throw themselves at you is frustrating when you have someplace to be.

The bosses in Darksiders III are not messing around. While the first couple probably won't pose much of a threat, eventually you'll face one that doesn't appear to react to any trap or assault you've learned up to that point. Not to ruin any surprise, but don't be stunned if a boss doesn't go down as easily as it appears they will. It tends to disappoint abruptly having the tables turned on you, no doubt, however with persistence success eventually comes. In this way, Darksiders III feels like it's of some other time. So be ready to achieve something, not the easy way.


The Verdict

Gunfire Games has put forth a valiant effort, and at times, succeeds in making Darksiders 3 a worthwhile successor to the past two entries. Combat is fun and accessible while exploration is nuanced enough to stay engaging. Its throwback philosophy is comfort food for action gamers of a particular age. But because of so many technical issues with it, It feels like a package that is enjoyable yet ultimately underwhelming.








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